Perspectives
The game artist has strong 3D and art skills and is capable of designing and producing 2D and 3D work for a variety of uses including 3D games and animated films.
– Creative work: Research, conceptualize and take creative decisions. Work with color, shape and volume to design virtual worlds, their content and their inhabitants.
– Technical tasks: Work with modern, specialized software and create the 2D & 3D assets, levels and characters required to bring digital games to life.
– Work in teams: The production of games relies on the teamwork of specialized creatives.
Visual design techniques
- Visual Design 2D
- Vocational Communication / Action Telling
Asset creation
- Modeling techniques / Texturing and Materials / Modeling for Games
- Animation Techniques
- Art Direction / Analytical and Concept Drawing / Character Design
Game Design and Level Creation
- User Interface (UI) and user experience (UX)
- Game Design and Level Creation / Open World Level Creation
- Artistic Game Prototypes
- Game Culture and History
- Game Engines and Scripting / Optimization techniques
Projects
- Individual and Group Projects
- Events
Project Management
- Agile project management
- Monetization
- Publishing
- Entrepreneurship
Internship
- 6-week internship in a company
Evaluation methods
- Written test
- Multiple choice tests
- Interview
- Presentation
- Practical labs
- Portfolio
- Practical test
Overview
Jobs
The course aims to empower the students to fulfill job roles such as Game Artist, Character designer, 3D Artist, Level Designer, Concept Artist, Technical Artist or Interactive Media Designer.
Dependent of the individual skill level of the person, further studies or independent work in the sector are a possibility.