Study Game Art & Game Design in Luxembourg
Are you interested in computer games, virtual worlds, design, environment art, and characters?
Do you have creative streaks and lots of imagination? The BTS Game Art & Game Design could be right for you.
Latest News
Entrepreneurship & Networking Afternoon
On the topic of entrepreneurship, the students of BTS Game Art and Game Design had the opportunity to briefly present their latest work and skills to five entrepreneurs from the game and 3D professional sector on Monday, February 3, 2025.
Two start-up companies from the TalentHub of the LAM shared their business concept and professional experiences as entrepreneurs with our students:
Freelance game developer Alex Nogueira, and Arxy Virtual Showrooms Virtual Showroom with CEO Meng JI and 3D Technical Artist Ramon Nieto.
Afterwards, Product Designer Simon Salter, and CG artist/animation Olivier Thill, gave insight into their exciting professional careers.
Finally, Nicolas Wiscour-Conter from Visualize Impact and President of JCI Luxembourg (Junior Chamber International of Luxembourg), presented his path to becoming a young entrepreneur to all participants.
The event was concluded as a networking afternoon with a lively round of discussions. A warm thanks to all the participants for this rich moment.
Ministerial Visit of Madame Dr. Stéphanie Obertin and Minister Mr. Eric Thill to the BTS Game Art and Game Design
On December 5, the Lycée des Arts et Métiers had the honor of welcoming Madame Dr. Stéphanie Obertin, Minister for Research and Higher Education, Mr. Eric Thill, Minister of Culture, and Mr. Guy Daleiden, Director of the Luxembourg Film Fund, for a visit to the BTS programs in the cultural field.
The purpose of the visit was to discover the various BTS specializations, such as the BTS in Animation Drawing, the BTS in Game Art and Game Design, the BTS in Graphic Direction, as well as the BTS in Cinema and Audiovisual.
The ministers had the opportunity to engage with the students, learn more about their passion, and discover their creations. It was a valuable moment for the young creators, who were able to present their projects with great enthusiasm.
This visit highlighted the importance of creative and digital education in the development of professions within the creative and cultural sector!
A big thank you goes to our B2AG students and their excellent presentation of our Game Art BTS to our Minister Madame Obertin and Minister Mr. Eric Thill.
Diploma Ceremony October 2024
On October 9, 2024, our BTS students from the Lycée des Arts et Métiers experienced an unforgettable moment during the diploma ceremony at the Grand Auditorium of the Maison du Savoir on the Belval Campus.
After the inspiring speeches by Madame Kim Heuskin, Deputy Director at the Lycée des Arts et Métiers and President of the BTS Commission of the College of Directors, by Madame Dr Stéphanie Obertin, Minister for Research and Higher Education, and by Madame Martine Deprez, Minister of Health and Social Security, as well as other notable contributions, our graduates finally received their precious diplomas.
The ceremony was held in the presence of Mr Fabrice Roth, Director of the Lycée, as well as the BTS class teachers, all proud of the achievements of their students.
The Lycée des Arts et Métiers warmly congratulates each of its graduates and wishes them every success for the future, whether in their professional careers or further studies.
Our warm congratulations go to the recipients of the diplomas of the following BTS courses:
BTS Cinéma et audiovisuel
BTS Connected buildings and cities
BTS Dessin d’animation
BTS Génie technique
BTS Game Art and Game Design
BTS Game programming and game design
BTS Informatique
BTS Internet of things
BTS Réalisateur graphique
Tartu Estonia 2024
5 students from the BTS B2 Game Art and Game Design are thrilled to be in Tartu, Estonia, this week as part of an exciting European pedagogical journey. Tartu, a vibrant city and the European Capital of Culture for 2024, is Estonia’s second-largest city, with a population of around 100,000.
Thanks to WIDE and co Luxembourg, we are honored to participate in this Erasmus+ project, which centers on the fascinating intersection of ART and AI. We have the pleasure to be collaborating with around 20 students from Poland, Greece, and Estonia, forming a wonderfully diverse group eager to learn and create together. The focus of the activities is on the exploration of the future of art shaped by artificial intelligence.
Throughout the week, they’ll be immersed in various activities: engaging with fellow art students from across Europe, exploring Tartu’s rich cultural scene (including a street art tour), attending lectures at the University of Tartu and many other activities.
They have participated in a workshop on Art and AI, where the LAM Team was excited to contribute. Among other goals, they practice critical thinking skills, they will work in mixed teams to explore and create around the themes of Art and AI, within the broader context of Tartu 2024’s theme “Arts of Survival.”
Essen Game Fair 2024
BTS Game Art and Game Design students have are once again attended the world’s largest games fair in Essen at the beginning of October 2024.
This year, a former BTS Game Art and Game Design student, Nancy Knebeler, presented her own game at the Essen Game Fair. She has been working with her Australian publisher ‘Chronicle’ for a year and the game is currently in the play-test phase and will also be on show at GameOn on 26 and 27 October in the Rotondes.
This success of our former student inspires the school community of the Lycée des Arts et Métiers. We wish Nancy Knebeler much success for the planned release of her game in 2025.
Playing with Space: Architectonics, Aesthetics and Perception of Game Worlds
Conference on 15.03.2024 by Dr phil. Marc BONNER
It is with great pleasure that the students of BTS Game Art and Game Design attended a conference by Dr. Phil. Marc BONNER at the Casino – Luxembourg as part of the exhibition “FORCED AMNESIA” by Mary- Audrey Ramirez.
On this occasion, the students were given a detailed introduction to his in-depth research work on the subject of “Open World Structures: Architecture, City- and Natural Landscape in Computer Games“.
Questions about the correlations and influence of images from the fields of art history, architecture and landscape planning and video games were explored.
Offene-Welt-Strukturen Architektur, Stadt- und Naturlandschaft im Computerspiel